Alright, gents, we sit right back and we will tell you, about something so extraordinary, and so beyond the mind's comprehension that your mind will either break and or turn to mush. 'What?', you may ask, 'Will cause our brains to turn to mush?". I shall tell you friends, it's a familiar tale of two friends who...erm...actually, I'm not really sure what they do. But, I'm pretty sure it's amazing, 'What is this?' you ask? Well, I shall tell you. It's SAM & MAX: THE DEVIL'S PLAYHOUSE!
Ooh, Did that sound creepy enough? No? Well...dang. Anyway, on to the review of the first episode of The Devil's Playhouse, THE PENAL ZONE... ON THE PS3!
Alright, let's get this thing started.
A lot of the story and things have been revealed by Mr. Ribs, so for this review I'm basiccaly going to sum it up shortly on the story and then give you my thoughts on the PS3 version of the game. Tee hee!
The Detective Duo are back, and this time, they are being attacked by a big, giant monkey head! We learn that they are being held captive and must defeat General Skunka'pe.
Alright this is going to be tough, and I hate being tough on something I love so much especially Sam&Max, but I have to be honest.
Let me start out by saying, I love the first episode. The story was funny, the timing of the comedy was right, but, there was one thing that bothered me, and, well, I'm not going to lie, but it was the controls they bugged me to death. From what some of the staff was saying, it was meant for the console controls, I honestly just do not see it. I love the controls in the PC version, but I'm just not fond of them here. My main gripe about them isn't the movement, but the way you have to select what you interact with, that was what bugged me the most! Let's say you are interacting with an object; okay, then you have to take the left thumbstick, and select the object manually, and then press the square button. Now, am I saying that because the controls are wonky it's a bad game? Oh no, far from it.
The graphics look shiny and smoother, and the characters have more reactions in the face and that, for the most part, adds to the humor of the game. Also, the texturing in this game is brilliant. You can see the pattern in Sam's suit, and the character modeling was just so much more detailed, and I'm glad they took their time with this game because it really shows the love that the developers have for Sam & Max, which is awesome!
Overall, there isn't much different from the PS3 version and the PC version other than the controls, and the cardboard item box was substituted by a simplistic inventory system other than that on the PS3 version. Sam & Max's first episode for the PS3 is a good effort, and a wise business choice by Telltale, and, hopefully, the success of Sam & Max for the PS3 may bring some of the other Telltale titles to the PS3. I see this as making a great effort, to breathe new life into the adventure game genre for the Home Consoles, and, dear friends, it was a blast, and I shall be back.
Till we talk again,
Adios!
Games, Gold, and Glory is not affiliated with Telltale Games in any way, shape, or form. For more information regarding Sam and Max: The Devil's Playhouse and related products, visit http://www.telltalegames.com/samandmax/thedevilsplayhouse. Sam and Max: The Devil's Playhouse is available on the Playstation Network for $34.95, €19.99, or £17.99, depending on your region."
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